Blog Posts

Development Roadmap

Well, it’s been a bit since I un-cancelled The Source, so here’s some updates on how progress has been going! Firstly, I want to explain how I plan to structure the game and it’s content. The game will have 2 main acts and a finale. The first act will comprise of the prologue (which is…

How the Outskirts was made

I thought I’d do a little peek into the process for working on The Source, using the short teaser I gave yesterday. Here’s the OG post in case you missed it: The first step, of course, is writing. Most areas in the game require quite a lot of lines, but the unique nature of The…

Annnd were back

Long time no see. Sorry for a bit of radio silence. The last couple of months have been. . . interesting to say the least. So after announcing the shelving of The Source, what have I been working on? The first game I started on was a puzzle platformer game inspired by games like Creaks,…

We need to talk about The Source.

I’ve been ‘developing’ The Source for over 2 years now. And I’m further than ever from the end. Not only that, but this project has sucked all my joy from developing games. I’ve really wanted to finish making this game. Really. I hate giving up on projects, especially ones that I’ve put so much into.…

Near-Mage – First Impressions

For the uninitiated– Near-mage is a point-and-click adventure game from the developers behind Gibbous- A Cthulhu Adventure. You have been invited to stay in Transylvania for the summer… Only to find out that you come from a long line of witches. Meet your new vampyre and strigoi classmates, embrace your destiny, and enroll in the…

Underscoping

A while ago, I wrote a post about overscoping. In general, I feel like as game developers we really talk about overscoping a lot. And for good reason too, expecting too much from your game and yourself can be very unhealthy, and can kill a game project. In that blog post, I talked about how…

Blue Prince – Review

To start off, I am very sorry for my absence for the last few months (has it really been that long, wow). From this point on, I’m making it a goal to post here at least once weekly, so we’ll see how long I can keep that up. This review is free from any major…

It feels good to work

In the last several days since my last post, I’ve finally started working on The Source again. And my goodness does it feel good to work on programming tasks again. Part of my rework of the game was to reduce the text adventure portion by large amounts. Which means that I get to work on…

Scope Creep – Every Developers Worst Friend

We all know the feeling of starting a new game project. We get an amazing idea, and that leads to more amazing ideas, and then even more. We’re excited, we’re energised. We start planning, we start working. We build the blocks that all of our amazing ideas can rest upon. And then, the realisation starts…

Hello World!

Hello there! I’m Dr. Puzzler, an indie game developer. This site is meant to be an alternative to my YouTube channel, I’m hoping that It’ll be easier to post development updates here rather than making videos. So lets see where this journey takes us! 😀